![]() Progression in Obscure II is dependant upon taking advantage of different character abilities. Sometimes the game will automatically switch you between players, but the R2 button can always be used to manually move control between players.Ĭooperative play returns, and this time, you'll be able to play as six different characters through the 15-hour story mode. The system works by giving one player control of the camera, taking it from the other player when required so that completing certain puzzles and sections can be done more quickly. One of the complaints made about the first game was that both players had to stay in the same room together, but Obscure II rectifies this by allowing them to move around at will. You can also use the four directions on the D pad to quickly select weapons in-game, which means that you don't have to keep visiting the inventory screen when the action heats up. The inventory screen allows you to see all your weapons and items in one place so that you can allocate them between characters. Because you'll be sharing the play time with other players and characters, you'll also need to share your resources. You can switch between characters at will in the single-player mode, but another player can join at any time and jump into the second character's shoes. You can also use the left thumbstick to manually aim weapons, although a basic auto-aim system helps make this a little easier in the heat of battle. The combat system is fairly intuitive you'll use the L1 button to target enemies and the R1 button to strike or fire at them. The game throws you into combat scenarios right from the start one character is handed a baseball bat and the other is given the much more useful shotgun. The only downside to the plant is that it also turns students into some particularly nasty monsters. It transpires that this mysterious plant is attractive to students because of its arousing properties. Strange noises and screaming only add to your sense of confusion once you awake. After smelling the leaves, you and your girlfriend pass out then awake in a field outside. Upon arrival, you'll see that your fellow students are passing around a bowl of mysterious flowers that have recently been found on campus, and apparently, the entire faculty has been using the leaves to make tea. You can inspect objects, make remarks about how much action your bed has seen, and generally wander the halls looking to get to a party. The game starts out by giving you control of a male character in his dormitory along with his girlfriend. The same college humour will be familiar to fans of this particular movie genre, but from what we've seen of the game so far, it looks like none of the gore or horror has been tamed for a teenage audience. In fact, with a story about a mysterious plant turning the students into strange monsters, Obscure II draws clear inspiration from the Robert Rodriguez cult classic. Romero flick, then Obscure II has much more in common with a teen horror movie, such as The Faculty. ![]() If Resident Evil is the game equivalent of a George A. Whereas the previous Obscure was set at Leafmore High School, its successor ages the protagonists slightly and sends them to Fallcreek University. Obscure graduates from high school to university, with all the usual character clichés accounted for, are in this second outing. We were hand delivered preview code for the PS2 and PC versions and wasted no time delving in to see how it's shaping up. Unsurprisingly, these devices are also the focus for Obscure II, which is set for release on the PC and PlayStation 2 in the third quarter of 2007, as well as the Wii in the fourth quarter. Hydravision did bring a couple of new ideas to the table though it opted for a more teen-oriented story than the usual zombie schlock and added a cooperative story mode to boot. By sticking to the conventions that the original Resident Evil had laid out in 1996, Obscure couldn't help but look retrograde in comparison. While the first game wasn't that bad, its release did not benefit from great timing because it arrived just after Capcom had revolutionised the survival horror genre with Resident Evil 4. It's easy to make a link between Obscure's title and its relatively poor sales performance, but developer Hydravision had enough faith in the concept of the original to produce a sequel.
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